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Rainbow 6 operator pick rate
Rainbow 6 operator pick rate











rainbow 6 operator pick rate

The devs have said that the changes are “under the hood” and animations are now “code driven,” so there won’t be any noticeable changes to the gameplay.Įmber Rise looks like it’s going to be a massive shift away from the norm of Siege and that could go either way. While the issue has long been a talking point in the community and a priority for the devs, it looks like it’ll finally be put to rest with the release of Operation Ember Rise. The final step to fixing weapon sight misalignment was tucked deep into the patch notes. The newly-revamped propagation and visual effects system are what allows for the devs to finally call them what they’ve always been-Fire Bolts. The funny part about this change is that for a long time, players commented on how the Asphyxiation Bolts are just Fire Bolts. The notes also include the “removal” of Capitao’s Asphyxiation Bolts with Fire Bolts. This could help Glaz’s pick rate or make him a more viable option in a wider variety of team compositions, but that might be too optimistic. Choosing Frags over Smokes as Glaz solely depends on if another player brings Smokes for Glaz, which doesn’t quite make sense. The devs have “generously” replaced Glaz’s Claymore mine with Frag Grenades to add some versatility to the operator’s loadout. Since Glaz’s nerf into oblivion during Operation Phantom Sight, the operator has seen little love in the Siege community. On the attacking side of the utility swap, Glaz sticks out as the operator with the most to gain from the patch. Lesion losing the Deployable for a Bulletproof Camera seems odd considering that the opposite is the case for fellow trap defender, Frost. Maestro is in a similar position with the loss of his Deployable for Impacts since his gadget is already an intel gadget. Jӓger loses a Deployable for a Bulletproof Camera, which makes sense given that Jӓger doesn’t need more power over the battlefield. Smoke loses Impacts for a Deployable, potentially making it easier for the op to gather late-round intel while anchoring. While other ops will see similar utility changes, these operators are the ones who seem most affected by the patch. What are your thoughts on this thing? I would love to hear.Among the most notable utility swaps include Smoke, Jӓger, Lesion, Frost, Glaz, and Maestro. Glaz gets a lot of ban(6 time), however its pick rate is somewhat low Increase on Anti-roamer operator pick rate(Lion and Dokkaebi) Number lower than those is because of ban.ĭramatic change on Ying’s ban rate ( first half 0 ban -> second half 7 matches ban) First half is consisted with 79 rounds and second half is consisted with 81 rounds. Each section is consisted with 9 matches.

rainbow 6 operator pick rate

I divided the pro league so far in too 2 section. Operator name first half picks second half picks full picks pick rate in percentage













Rainbow 6 operator pick rate