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The normal editor can open plugins with these extended scripts fine, it just can't recompile them and will give errors if you try. Open a command prompt window, navigate to your oblivion install folder, and type "obse_loader -editor". Scripts written with these new commands must be written via the TESConstructionSet launched with obse_loader. Mod organizer user need to use special instruction to allow OBSE to function properly. You do not need to use obse_loader.exe unless you are running the editor. To disable this, rename or move obse_steam_loader.dll. OBSE will automatically be run along with Oblivion when launched.
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IF YOU ARE USING THE STEAM VERSION OF OBLIVION: If you use a desktop shortcut to launch Oblivion normally, just update the shortcut to point to obse_loader.exe instead of oblivion.exe.
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This is a community maintained up-to-date fork of Oblivion Script Extender (OBSE).
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