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Oblivion reloaded combat animations
Oblivion reloaded combat animations




The normal editor can open plugins with these extended scripts fine, it just can't recompile them and will give errors if you try. Open a command prompt window, navigate to your oblivion install folder, and type "obse_loader -editor". Scripts written with these new commands must be written via the TESConstructionSet launched with obse_loader. Mod organizer user need to use special instruction to allow OBSE to function properly. You do not need to use obse_loader.exe unless you are running the editor. To disable this, rename or move obse_steam_loader.dll. OBSE will automatically be run along with Oblivion when launched.

  • Launch Oblivion via Steam or by running Oblivion.exe.
  • This is usually "C:\Program Files\Valve\Steam\SteamApps\common\oblivion".

    oblivion reloaded combat animations

  • Copy obse_1_2_416.dll, obse_editor_1_2.dll, obse_steam_loader.dll and the Data folder to your Oblivion directory.
  • oblivion reloaded combat animations

    IF YOU ARE USING THE STEAM VERSION OF OBLIVION: If you use a desktop shortcut to launch Oblivion normally, just update the shortcut to point to obse_loader.exe instead of oblivion.exe.

  • Run oblivion by running obse_loader.exe from the Oblivion directory.
  • This is usually in your Program Files folder, and should contain files called "Oblivion.exe" and "OblivionLauncher.exe".
  • Copy obse_1_2_416.dll, obse_editor_1_2.dll, obse_loader.exe and the Data folder to your Oblivion directory.
  • IF YOU PURCHASED A RETAIL (NON-STEAM) VERSION OF OBLIVION: The instructions for installing and running OBSE differ based on whether you are using a retail or Steam version of the game. DownloadĬhangelogs and all releases are provided in the releases section.

    oblivion reloaded combat animations

    This is a community maintained up-to-date fork of Oblivion Script Extender (OBSE).






    Oblivion reloaded combat animations