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Doom 2 the crusher
Doom 2 the crusher





doom 2 the crusher

Most of Doom 1 and 2 is here. These tiers are exponential, by the way. Normal is, well, normal, there is a threat, or some hard parts, but anyone can beat it without much trouble. Normal probably holds the most variation in thermes of what goes into the tier. Unlosable is self explanatory. Easy is stuff like E1M1, you can die, but there is really nothing threatning. These are the difficulty levels I come up with to rank anything all the way back in 2019. To deal with that I decided to give a difficulty ranking to each map separately, and then rank wads based on Variation (Var, the difference between easiest and hardest maps) and Intensity (the average difficulty you are be dealing with). Wads that are consistently hard vs wads that aren't as hard, except for one absolutely insane, completely out of place map (Im looking at you, Scythe). Now that we are done with the first problem, let's deal with the other one. Play in a sort of intended way. Zdoom specific maps are played in Zdoom, vanilla compatible maps are played with vanilla like settings (no jumping, crouching or free aim in the Iwads).

doom 2 the crusher

Some Zdoom maps have automatic checkpoints, these are allowed.ĥ.

doom 2 the crusher

Killing lost souls depends on whether or not intended sourceport requires it.Ĥ.1. I know that some source ports can differentiate normal monsters from the ones spawned by the Icon of Sin, but most don't, neither does vanilla.ģ.4. Kills in levels with monster spawners don't matter. Broken kills/secrets, that Zero Master found an insane way to get don't count either, but I will try to give them a separate ranking.ģ.3. (I will try to point, when simply beating a map is much easier).ģ.2. I will try to point out, when a difference with continious is massive.ģ. (Unless the wad is designed for continious only). Since covering every variation of those things will drive anyone insane, some rules need to be established.Ģ. The difficulty in Doom depends on many things: what difficulty level did you choose (obviously), what do you count as beating the map, whether or not you are using saves, continious vs pistol start and even your sourceport settings. There is a lot of problems with answering that question. What do you say to someone when he asks how hard a certain map/wad is, what is the hardest/easiest map/wad. One thing I've been constantly thinking about for the last two months is how do you scale map/wad difficulty in Doom.







Doom 2 the crusher